— PROJECT NAME
I used this project as an exploration of using VR as a means to sculpt base meshes as opposed to other traditional sculpting programs such as ZBrush or Mudbox.
I started off sculpting in Oculus Medium. I then exported and imported into ZBrush as the raw geometry from medium is unusable. From there, I cleaned up the mesh up and textured in substance painter with final rendering done in marmoset Tool Bag 3.