It’s been awhile since my last post! I’ve been busy researching ways to utilize VR within a production workflow as well as experimenting and testing this workflow for my latest personal project. I’ve challenged myself to create a fun, yet visually sophisticated ice cream scene.
Rather than using ZBrush for the sculpting and creation of the base mesh, I’ve utilized VR with Oculus medium to tackle this part of the pipeline. Both the ice cream mountain, as well as the skier were created using this workflow. Attached, you’ll see a breakdown of the preliminary workflow I’m using and refining over the course of this project.